The Hamster Kombat phenomenon has taken the gaming world, and Web3 in particular, by storm. This simple game, based on click-based mechanics, managed to unite millions of users in just a few weeks. But beyond its dazzling success, Hamster Kombat has had far wider repercussions, not least on the TON blockchain.

The Open Network (TON) blockchain proactively asked its validators to prepare for the integration of millions of users of the Web3 game Hamster Kombat, anticipating an increase in system demand.

Indeed, on September 25, a Telegram channel dedicated to TON validators, developers, and integrators warned of a forthcoming increase. This one concerned bandwidth demand for its blockchain.

Action on a Dedicated Telegram Channel

To ensure real-time support between September 26 and 29, all TON validators have been invited to join the “TON Status Telegram channel.” They are required to implement urgent patches or resources within one hour, if requested.

Faced with the massive influx of users expected with the launch of Hamster Kombat, TON validators are placed on the front line. They are asked to constantly monitor their systems to ensure the stability of the blockchain.

Hamster Kombat already boasts 100 million monthly active users. The game now aims to become one of the fastest consumer applications in history, overtaking even giants like Pokémon GO.

Hamster Kombat’s Roadmap

The Hamster Kombat team has announced its future plans for the fourth quarter of 2024 and the beginning of 2025. On September 25, the team revealed a new roadmap presenting its next developments.

Hamster Kombat plans to integrate external payment systems and launch new games within the Hamster ecosystem. It also intends to integrate non-fungible tokens as in-game assets. The game has also announced that it has banned 2.3 million users for cheating.